A downloadable game for Windows and macOS

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STREAMFELL

Battle your way through randomly generated levels with progressively harder enemies in this turn-based 2D pixel-art game. Your available actions come from your deck of cards. New cards are added when reaching the next stage... if your XP is high enough. Once your turns run out, your spirit is released into the stream. Balance between making a synergistic deck of cards and reaching the final stage before your turns run out.

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streamfell-windows-beta.zip 73 MB
Version 9
Streamfell.zip 50 MB
Version 6

Development log

Comments

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(+1)

This is a great start.  I really like the tactical combat approach to the gameplay, and I also like that your hand is use it or lose it - drawing a new hand every turn is a good way to prevent unneeded cards from piling up and encourage making the most of your options each turn.  The relaxing music is really nice.

One thing that annoyed me a bit is that there are no options for attacking diagonally, other than Tremor.  There are three attacks that can only target two axes, and the cone attack even has gaps along the diagonals.  Is this intentional?  If you are planning to have multiple characters later on, this could make sense as a weakness of the golem character.  For now though, it makes lining up attacks a little bit too finicky.  There were many turns where I just couldn't quite target anything nearby.

I also had some bugs with input.  A minor one was that there was one stage where the map wouldn't come up, but the bigger issue was that when I reached the last stage on the map, my mouse input got scrambled.  It accepted a right-click, but I couldn't click on any cards.  This actually resolved itself after I ended my turn, and I was able to play properly starting on my next turn.  

There are also some issues with the menu.  Sometimes the buttons do not register the pointer position correctly and can't be clicked, but I couldn't tell what exactly was causing this.  The mouse events also carry through the menu and into the game.  This means that you can toggle movement mode while in the menu, and, if you are in movement mode, clicking a menu option will submit a movement command to that position on the screen.

One thing I wasn't clear on was how exactly turns work.  I figured out that your remaining turns carry over between rooms, but how many new turns do you get?  Does it depend on the number of enemies?  Also, you can spend more turns at the end of a stage than you have available and go to zero or negative (before the new turns are added) - is this intended?

Very detailed feedback, thank you! 

Diagonal Attacks - Further cards will be added with greater range in the future. The good thing is that enemies also rarely have diagonal attacks, which makes planning turns easier as a whole. Definitely planning more characters in the future :).

Input bugs. Thank you! I will search for them.

Pause menu doesn't disable input to gameplay. Fixing this now ;).

Turns. Yes, the harder the enemies, the more turns you get. I'm still not completely sure about this mechanic. Haven't come across going to negative turns yet...will keep my eyes peeled!

Hey, it's been a very long time & life has got in the way a bit but to comeback to your input.

- I believe I've fixed all input bugs & the map bug. The menu also allows input correctly

- Have added Elite rooms & the 1st boss

- Will be working on creating a few new enemies next. After that update will add new attacks. Some that allow more diagonal attacks!

- Have been thinking about the turns mechanic, may scrap that entirely in the future but force the player to kill 1 key enemy each stage to move on.

(+1)

Hey, nice start to the game! I really like the vibe, art, and gameplay loop. I did notice that some levels didn't spawn enemies which worked out for easy XP, but it left me wanting more to do. I also noticed that some of the tutorial was little hard to follow. For some reason, when I went to play a card, it didn't seem to let me play one when I clicked the card. I'm not really sure how I got through it, I just started clicking around the screen until it let me get to the next screen. I'd love to see more cards, variety in enemies, and different level layouts. But I do think you have a really solid start to the game and it is going in a good direction. Good job!

Wow thanks, excellent feedback! You're right about the rooms with a ? not spawning enemies & the difficult tutorial, I'll fix those in a further patch. 

Also "Elite" rooms to come next!

(+1)

Glad to help! Elite rooms sound awesome! Looking forward to trying them 😀

Hey. It's been a very long time & life has got in the way a bit, but never forgot your input. I fixed the ? not spawning enemies, it now allows you to immediately move to the next floor.

Added 3 Elite enemies as well as the 1st Boss!